![]() ![]() ![]() ![]() The (neural) reward system - comprising incentive salience, associative learning (primarily positive reinforcement and classical conditioning), and positive emotions - were the basis to the point system achieved to create motivation for the player (the more points, the higher the score, meaning each time the player plays the game he/she has the potential to beat the record, adding to the fact that this is an infinite game and the outcome is always loss).According to eye tracking studies that defend the gaze and motion of the eye is made from left to right, the characters were placed on the left and the enemies on the right.As a design choice to decrease the visual disturbance on the screen real estate, life bars were eliminated: in order to have a visual representation of the damage on the aircrafts we introduced smoke, demonstrating that the aircraft was hit also, the design of the home base on the left part of the screen being visibly destroyed when hit by enemy aircrafts allows for visual information on the player’s “life bar” (three hits equals end of game).Competitor evaluation of games (by similar name and/or similar conceptual mechanics).Among many tasks, I will emphasize the ones that had a decisive factor on the experience of the game: Where the magic happens: GURĪll of the improvements regarding UX and Player Experience were a product of my expertise and literature-based ( ). The GUR deliverables to the developer were a combination between workshop (conduction of my own expert analysis to review issues and discuss potential solutions) and debrief (verbal presentation and discussion). With the team being so small (one developer and myself) and the work being so fast paced due to the short deadline, we had to enable an effective communication in order for valuable feedback to be delivered. The game was developed with Unity game engine and supports web, Windows and Mac, so the player can choose to play it on the browser, or download it and play on the computer. ![]()
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January 2023
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